Aug 31, 2006, 10:53 PM // 22:53
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#101
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Lion's Arch Merchant
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question:
if you only have factions but no prophecy, if you pay 9.99, will you get prophecy skills in pvp? if so, this is a great option. pvpers don't need all expansions now
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Aug 31, 2006, 10:54 PM // 22:54
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#102
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Banned
Join Date: Apr 2005
Location: United States
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This is business, and as a business I feel they are being very smart with this, one it will increase sales of the first GW to those who enjoy PvP over RP. Second it will provide Anet with more money as those new players can now purchase all the skills they need to effectivly play in PVP for GW.
Once they capture this, it will also allow for increased sales to the new versions of GW, namely Factions and Nightfall. I believe their intention is that the new players will be hooked with one part of GW and will want to explore the other parts of GW. Great business sense for them, but there will be negative consequences of this, that most players who enjoy RP will be turned off even more to PvP due to the negative players this may attract.
I suppose you just have to take the good with the bad, I mean this is a business, not just a game, and with out money say goodbye to GW.
P.S. Notice how it is just before the HA weekend also, their timing is amazing.
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Aug 31, 2006, 10:57 PM // 22:57
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#103
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I can see this creating an even bigger separation between the PvE and PvP community, but that's their problem. I really don't see gold and pve items being put on sale in this shop due to making PvE pretty much obsolete and they'd be killing half the game.
PvE chars already have easy access to top of the line armour and weapons just by stepping into the main city. It's the grind that keeps PvE going. Why bother grinding a bunch of gold and ecto to outfit your character with multple weapon and armour skin sets dyed obscure colours to get the perfect setup if you can just log in and make a quick credit card transaction?
The only thing left to do really at that point would be to PvP in which case all it would show is how much money you can spend.
GW has to have grind in PvE but without it interfering in the PvP side. You can get two warriors facing off, one will be a PvP rolled character, the other a fully set up PvE warrior with FoW armour and the most awesome skinned weapons-
Actually I think I went off track and lost my point entirely. I don't even know what my point was, but I don't want to just delete all this typing *click*
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Aug 31, 2006, 10:57 PM // 22:57
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#104
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Frost Gate Guardian
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for who theyre meant for, and for what they aim to achieve, they are a godsend.
everyone complaining is just totally ignorant of who theyre meant for and what they aim to achieve.
that is all.
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Aug 31, 2006, 10:57 PM // 22:57
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#105
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by lyra_song
Without this option, it becomes very difficult for newer players to jump into PvP.
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Charging them almost double the price is a better option?
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Aug 31, 2006, 11:00 PM // 23:00
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#106
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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The idea isn't bad except for those who grind-farmed faction or gold to buy all the skills (which are so expensive in-game). Personally, I think the prices are too high. The entire skill pack costs £8 ($US13)more than what Prophecies cost in the shop when I bought it a year ago.
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Aug 31, 2006, 11:03 PM // 23:03
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#107
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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great update. I'm glad those people who want this option now have it...
but i do gotta say: Geez that's Spendy! $40??? might as well go buy the game and have some fun with it. Of course this is my opinion, but i'm not affraid to admit that if this reflects the going price for purchasable content then i'll hang onto my dimes, cause there isn't enough of them to get me anything anyway.
if I was to guess what the price for UAS would have been I would've guessed $10 easy.
and after seeing this, i'm glad i bought chapter 1 and spent the little time it took me to unlock my own skills.
Last edited by kaya; Aug 31, 2006 at 11:05 PM // 23:05..
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Aug 31, 2006, 11:04 PM // 23:04
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#108
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by supaet
This is bad, they finally start selling something that can be obtained in game with time and effort.
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Quote:
supaet question:
if you only have factions but no prophecy, if you pay 9.99, will you get prophecy skills in pvp? if so, this is a great option. pvpers don't need all expansions now
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i wish you would make up your mind.
you will get ONE profession of skills from prophecy for 9.99 and all of them for 39.99
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Aug 31, 2006, 11:05 PM // 23:05
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#109
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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Quote:
Originally Posted by WhiteZombie
for who theyre meant for, and for what they aim to achieve, they are a godsend.
everyone complaining is just totally ignorant of who theyre meant for and what they aim to achieve.
that is all.
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Come on now WhiteZombie, that seems to be a bit much. Some people who thought carefully about these skill packs brought up things they saw as problems. For those that think differently the thing to do would be to discuss it politely. Its bad form to just dismiss the perspective of others so lightly.
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Aug 31, 2006, 11:05 PM // 23:05
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#110
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Krytan Explorer
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Since time is generally inversely correlated to income, this offers another route to UAS for people busy with jobs, kids etc. Guild Wars has always been about fun over grind and if anything this is one of the bigger steps I have seen towards that ideal. I only see complaints from people who seem to think achieving UAS the traditional way is somehow a status symbol of superiority. Well, if these people were achieving UAS for that purpose as opposed to simply having a larger skill choice when it comes to PVP, they are most certainly playing the wrong game. PVE is always going to take time, due to the nature of the beast. This development seems to me to offer instant PVP fun regardless of the lifestyle of the player. I fail to see how this could possibly be misconstrued as a bad thing.
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Aug 31, 2006, 11:05 PM // 23:05
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#111
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Ascalonian Squire
Join Date: Sep 2005
Guild: The Bear Patrol
Profession: Mo/N
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I think that if say, chapter 9 had just come out, and I'm really big into PvP, and the only two skills I wanted to perfectly go with a set of possible builds were Spiteful Spirit and Lifetransfer, I might not want to go back and play chapter 1, much less buy it. Even though 9.99 is a somewhat significant amount of money, if it got me everything I wanted, and only what I wanted, I'd be fine with that.
Just my two cents.
P.S. Even though $39.99 seems like a lot of money, more people would complain if they didn't offer it, since they would essentially have to pay $59.94 to get all 6 individually.
Last edited by Vicviper101; Aug 31, 2006 at 11:08 PM // 23:08..
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Aug 31, 2006, 11:06 PM // 23:06
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#112
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Jungle Guide
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Ok, first off, I have to note just how hypocritical Anet really is. I remember a while ago a UAS button was the topic of hot debate.
Anet sent their messenger (Gaile) to preach to us all about how horrible a UAS button would be and how it would somehow ruin the game... But when money comes into question, Anet <3's UAS and UAS is a great opportunity! Long live selling out!
And speaking of money... 40 dollars? Please... I can't see very many people in their right mind actually paying that when they could get a full game for the same price. I know it's supposedly optional and all, but that doesn't change the fact that it's obviously a ripoff.
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Aug 31, 2006, 11:10 PM // 23:10
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#113
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Frost Gate Guardian
Join Date: Nov 2005
Location: Behind you
Guild: I was exiled
Profession: R/Me
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I think this saves money for PvP-only players or people who only play the game for PvP and want to stay competitive. Instead of buying future chapters for a full $50 and then grind all the skills for PvP through PvE, they can buy the skill packs for less (although, I do hope they can lower the price a bit more for a whole chapter pack) and have to own only just ONE chapter.
At first, I thought this was a horrifying idea but you have to look beyond the price and what's offered. Although I can't say the same for the price, I think it's a good idea.
As for people exaggerating about what's to come in the online store (i.e. 0/|/|3g4 rUn3 0f \/1g0rz0r +150H.PEE), get real.
Edit: I think they should have also included mod and rune unlocks with the whole chapter pack for that steep price.
Last edited by shinrinningu; Aug 31, 2006 at 11:17 PM // 23:17..
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Aug 31, 2006, 11:10 PM // 23:10
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#114
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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Quote:
Originally Posted by Sean22190
This is red engine gored engine.
It makes me not want to play guild wars.
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lmfao, I can't believe you're complaining, this anet do something and you throw it back, this is completely optional, you didn't even have to register at the store.
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Aug 31, 2006, 11:11 PM // 23:11
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#115
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Gaile Gray
That is yet another reason, one major reason, why this option was offered, and why it was offered now. In addition to player request, and the desire to enlarge the PvP community, the ultimate benefit is allowing players to "catch up" and move on to current gameplay. Just because a player purchases the skill packs, he still needs to unlock for the current game. I do feel there is a good balance between immediate need and reasonable preservation of the currency of the present title.
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Why not sell fame too? Most good groups want r6+ or r9+ anyways. Allow new players to catch up. This "rank elitism" is probably going to seek into TA and GvG too, so why not sell Champ & Glad Pts while your at it. I mean those things are just like faction, you grind for them. They don't mean anything so no harm done in selling them to us.
What about the PvE side of things. Long time PvErs get nice titles like Grandmaster Cartographer or Kind Of A Big Deal. Let people buy these new titles so they can "catch up"
I mean in the end, its just more money for ANet. And as far as I'm concerned that seems to be ANet's priorty right now. What about all the lag and err7s ppl are getting? The unbalanced skills? Forget that, lets add something so that ANet can make more money! That being said I guess you can't blame them. ANet isn't a charity, they're a company out to make money.
P.S - I apologize for raging at you in this post, Gaile. I realize pretty much all these changes are out of your controll. You have a difficult job. I know if my company told me to go out and convince and a game's online community that a change we just made which screwed up the game but made us more money was a good option, I wouldn't be able to do it. I'm just pissed about this change so I rage here. Don't take it personally
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Aug 31, 2006, 11:13 PM // 23:13
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#116
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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I JUST hit full UAX like a WEEK ago.
DAMMIT.
On topic, this is wonderful and amazing and awesome.
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Aug 31, 2006, 11:14 PM // 23:14
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#117
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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Sweet. I think it's a great idea
Now people who do not wish to use hundreds of hours unlocking them, can.
Also, it makes me feel cool to collect them individually because this sort of proves that skills are worth something now.
Anet just made skills worth alot... I think im going to go back and try to get all the unlocks i possible can. Great initiative
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Aug 31, 2006, 11:14 PM // 23:14
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#118
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Frost Gate Guardian
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Quote:
Originally Posted by Alfrond
Come on now WhiteZombie, that seems to be a bit much. Some people who thought carefully about these skill packs brought up things they saw as problems. For those that think differently the thing to do would be to discuss it politely. Its bad form to just dismiss the perspective of others so lightly.
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the only problems, really, are ones with silly peoples bank balances if they think that the unlocks are intended for anything but a pure pvp'er to catch up and remain on a somewhat competitive standpoint to current players without having to play a lick of a pve campaign. it wont cause any 'imbalances' in the community for new players to be able to have old skills available to them that they dont have to spend a gazillion years unlocking through pve/pvp.
these players arent suddenly going to have the year and a half+ experience that veterans who already have these skills anyway will have, it will simply allow them to be able to play more structured roles in pvp, allowing new blood to almost smoothly slot into the current pvp'ing community without being given a 400+ hour 'grace period' in which they have to pwn charr and mursaat.
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Aug 31, 2006, 11:16 PM // 23:16
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#119
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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*drool*
buying finished missions, anything to get ice caves of sorrow done!
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Aug 31, 2006, 11:17 PM // 23:17
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#120
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Ascalonian Squire
Join Date: Sep 2005
Guild: The Bear Patrol
Profession: Mo/N
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People can't get faction and unlock skills from chapters they don't have. I don't see all that many people buying unlocks for chapters they already have.
Again, my two cents.
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